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Tech-Recipes: Doom III / Doom 3 Console Commands, Benchmarks, and Cheats (PC) | Windows Games | Tech-Recipes

  • soulblaze · 5 years ago
    give ammo - gives max ammo for all weapons

    spawn monster_boss_cyberdemon - summons a cyberdemon
  • AlexTheBeast · 5 years ago
    soulblaze Thanks!
  • Snowy · 5 years ago
    Try listCmds (and also listCvars) for a complete list, with descriptions.
  • MickeyMouse · 5 years ago
    <ul id="quote"><h6>Snowy wrote:</h6>Try listCmds (and also listCvars) for a complete list, with descriptions.</ul>

    Rock on!

    I'm drooling... can't wait to try it out.

    I'll try to get the original recipe editted to add the new information. Thanks!

    //ickey
  • Koin · 5 years ago
    How to bring the console up, i've tried "²" but it doesn't work, help me :/



    aviDemo = Saves a demo of your playing to an AVI movie file
    benchmark = Game Benchmark
    doomhell = Skip all levels to last
    freeze = Freeze all on screen
    gfxinfo = Graphicscard infomation
    god = God mode
    noclip = No Clip
    notarget = Invisibility to most enemies
    com_drawfps 1 = Show FPS
    give all = Full load of weapons and ammo
    give doom95 = Load the '95 version of Doom
    give keys = Acquire all the keys you'll ever need
    give weapon_machinegun = Machinegun
    give weapon_shotgun = Shotgun
    give weapon_plasmagun = Plasmagun
    give weapon_bfg = BFG
    give weapon_chainsaw = Chainsaw
    give weapon_rocketlauncher = Rocket Launcher
    status = Your game status
    quit = Quid aka Exit

    Below is the rest of the codes. At the moment we don't have time to find
    out what they're all good for. Play around with them yourselves!!

    _use
    _moveRight
    _moveLeft
    _moveDown
    _forward
    _back
    _right
    _left
    _lookDown
    _lookUp
    _attack
    _moveUp
    _speed
    _strafe
    _button7
    _button6
    _button5
    _button4
    _button3
    _button2
    _button1
    _button0
    aasStats
    addarrow
    addline
    blinkline
    bindlist
    bind
    centerview
    compressDemo
    connect
    clearlights
    conDump
    clear
    cvar_restart
    cvarlist
    combineCubeImages
    crash
    collisionModelInfo
    dirtyfeet
    dir
    demoShot
    disconnect
    dmap
    echo
    envshot
    exec
    exportmodels
    editSounds
    editLight
    editor
    error
    fillrate
    flashlight
    focusSoundsEditor
    give
    game_memory
    in_restart
    kill
    killRagdolls
    killMoveables
    killMonsters
    keepTestModel
    listModels
    listSkins
    listMaterials
    listImages
    listModes
    listLightDefs
    listEntityDefs
    listMonsters
    listEntities
    listThreads
    listSounds
    listAnims
    listCollisionModels
    listlines
    listVertexCache
    map
    modulateLights
    noclip
    notarget
    nextanim
    overlayGUI
    path
    poplight
    parsewait
    printShader
    printMode
    playDemo
    playCmdDemo
    playerModel
    prevanim
    reload
    reloadSounds
    reloadSoundShaders
    reloadFx
    reloadanims
    reexportmodels
    removeline
    runReach
    runAAS
    recordCmdDemo
    recordDemo
    recordCmdDemo
    recordDemo
    renderbumpFlat
    renderbump
    roq
    reloadGuis
    reset
    regenerateWorld
    reloadImages
    reloadShaders
    reloadModels
    script
    reloadEntityDefs
    s_musictrack
    s_cacheInvalidate
    s_cacheInfo
    s_restart
    seta
    set
    spawn
    setviewpos
    setStepGamma
    setu
    sets
    sizeDown
    sizeUp
    screenshot
    spawnServer
    stopRecording
    say
    testTrace
    testImage
    testShader
    testBump
    testLight
    touchFx
    touchGui
    touchFile
    toggle
    testSIMD
    touchMaterial
    testFx
    touchSound
    listSoundShaders
    touchParticle
    testDamage
    testblend
    testanim
    testParticle
    testModel
    testWipe
    testGUI
    timeDemo
    testmap
    touchSkin
    touchModel
    unbind
    unbindall
    vid_restart
    vstr
    writeConfig
    writePrecache
    weapon
    weapnext
    where
    weapprev
    weaponSplat
  • m0juba · 5 years ago
    The Console can be accessed with the CTRL-ALT-TILDE (~) key. Please
    note that use of the console is unsupported by Activision Customer
    Support. Please do not contact Customer Support with console command
    questions.

    Note: For ease of use, the console can be set to open with just the
    TILDE (~) key. To turn this setting on you must enter the following
    command:

    com_allowConsole 1
  • MickeyMouse · 5 years ago
    Koin:

    We know what most of these commands do now.

    Reference my other recipe...
    http://www.tech-recipes.com/windows_games_tips5...

    Open the console with CTRL+ALT+ `

    (that's pressing the tilde button while holding down cltr and alt keys)
    (If you can't find the tilde key, it's left of the numeric one key and the top of your keyboard.)

    I love these forums. (now, off to play DOOM!)
  • Anonymous · 5 years ago
    com_showfps 1
  • Slashie · 5 years ago
    <ul id="quote"><h6>Anonymous wrote:</h6>com_showfps 1</ul>

    I keep seeing this, but I can't get it to work!

    I've tried the command above, and preceding it with set or seta.

    No help.
  • me · 5 years ago
    set com_drawFPS 1
    thats it....HAPPY FRAGGIN!
  • Anonymous · 5 years ago
    Hey, has anybody figured out how to control ragdoll timing or effects? I'd like to change the zombies so that they can take more damaged before they gib, change their corpse disapearence effect to the demons burning away style, or simply make them industructable. Anybody help?

    also, I looked a the cvars, all 962 of them, and I still haven't found anything. I think what i need is to toggle a variable, but I don't know how to find and change vars, just cvars, unless, of coarse, the only vars I can change ARE cvars, which would mean to me that cvar mean changeable variable. :?:

    I just hate how zombies gib when I shoot them with the shotgun or when I headshot them with the auto-rifle. It just doesn't look good, or as cool, as the demon effects. :?

    Anyway, I'll keep looking, and post if I figure out how. It might be set in stone, it may not. I sortof have a solution that involves turning off the gore with the "g_bloodeffects" and setting it to 0, it get's rid of the annoying skeletons, but unfortunetly gets rid of my precious blood effect to. I'm gonna look for an effect that will allow me to re-enable the blood without the skeleton, but first I think I'll just beat the damn game! :wink:
  • nutz · 5 years ago
    Anyone know the command to change the rates?
  • Anonymous · 5 years ago
    can someone tell me how to get the demo to record to an .avi? i can't for the life of me get it to work.
  • Anonymous · 5 years ago
    Maybe the function call is there but the fuction is not. Some commands like weapon splat do absolutly nothing.
  • Anonymous · 5 years ago
    Note: For information regarding console commands to give improvements, read this:

    http://www.tweakguides.com/Doom3_1.html

    It will be updated as time goes by so add it to your favorites.

    Oh, and that anti-gib command I was looking for? Forget it. Better programmers than me have tried, found it wasn't their, moded Doom, and then released it to www.planetdoom.com or www.fileplanet.com .

    If you want a change in Doom that you couldn't figure out how to do, try looking in the FilePlanet D3 mod section.
    Links:
    FilePlanet mods: http://www.fileplanet.com/section.aspx?s=99136&...

    RECCOMENDED MODS FOR DOOM 3

    Ungibable:
    http://www.fileplanet.com/files/140000/143915.s...
    Makes zombie/human corpses industructable, makes demon bodies last longer.
    The reason I would not reccomend downloading Fileplanets Nitro Gore mod is because it makes corpses last forever, and in playing the later half of D3 with the mod I found many conflicts with gameplay design, level design.
    Elevator doors, lifts, and even elevators themselves where blocked by unmoveable, unkillable corpses.
    I had to remove the corpses by beating them out of harms way with a flashlight or RL round, and at some point in the game their becomes a point where you NEED enemies to disintigrate so that they'll respawn, in order to progress...

    Weapon Gib Mod:
    http://www.fileplanet.com/files/140000/144100.s...
    Same as above (actually it's a modified version of the above), but if you still want to rip of your enemys flesh with the RL, Nades, or BFG, this is for you. I have now tested it. It elimnates Ungibable's annoying (to me) habbit of making demon corpses last for a long time.

    Enhanced DOOM Mod:
    http://www.fileplanet.com/files/140000/144059.s...
    "When Doom 3 was released, many people were disappointed because weapons lack that oomph! sound, bodies gibbed, physics not being shown properly etc. This mod aims to change what id has failed to do so."

    VariLight Mod:
    http://www.fileplanet.com/files/140000/144054.s...
    Like the duct tape mode, however, different size flashlight on all weapons, and a targeting lazer on the pistol. People who played Halo will probably appreciate this mod.

    Enjoy! :D

    This page has been edited once, at 3:03 AM.
  • Whyking · 5 years ago
    Hi,

    I want to code a mod that makes it able to use it with 3d goggles (e.g. crystal eyes). Can I go that deep into the game that I can change the viewing perspective and draw a white line at the bottom?
    Is there maybe some kind of documentation about modding doom3?

    Cheers,
    Whyking
  • Anonymous · 5 years ago
    <ul id="quote"><h6>Whyking wrote:</h6>Hi,

    I want to code a mod that makes it able to use it with 3d goggles (e.g. crystal eyes). Can I go that deep into the game that I can change the viewing perspective and draw a white line at the bottom?
    Is there maybe some kind of documentation about modding doom3?

    Cheers,
    Whyking</ul>

    WOW! 8O 3D goggles! Where'd you get em? Where can I get em? Any way...
    To my understanding, either you have to download a software "update" for the game from a 3rd party, usually an accomplice of the 3D goggles company, or the 3D glasses will work on any generic Direct X or OpenGL application.
    Doom3 is to my understanding OpenGL, but I could be very badly mistaken. Maybe it supports both?
    Anywayz, you'll HAVE to wait for the SDK to come out before you can do anything at a beyond scripting level.

    P.S. Do you know how to mod?
  • guest! · 5 years ago
    after a game is started is there a way to change the difficulty without starting over?
  • Delta 3 · 5 years ago
    Can some1 help me on this...I would like the crouch button to be a toggle button so I dont have to hold it down all the time. i like to creep around and now i think im getting carpel tunnel from holding the button for so long. ive tried to bind "CTRL" with "toggle _movedown" and many other variations but _movedown isnot a cvar. is there any way to do this?????
  • Delta 3 · 5 years ago
    If anybody know the answer to that can u email me at webmaster@studio0productions.com


    thx
  • dooglesmile · 5 years ago
    <ul id="quote"><h6>Koin wrote:</h6>give doom95 = Load the '95 version of Doom
    give keys = Acquire all the keys you'll ever need
    </ul>

    When I tried these two settings all I got was a warning message saying "Unknown stat 'keys' added to player's inventory" (substitute keys for doom95)

    are they supposed to do anything for real?

    I do have the Doom95 game installed if it is needed.
  • davak · 5 years ago
    <ul id="quote"><h6>dooglesmile wrote:</h6></ul><ul id="quote"><h6>Koin wrote:</h6>give doom95 = Load the '95 version of Doom
    give keys = Acquire all the keys you'll ever need
    </ul>

    When I tried these two settings all I got was a warning message saying "Unknown stat 'keys' added to player's inventory" (substitute keys for doom95)

    are they supposed to do anything for real?

    I do have the Doom95 game installed if it is needed.

    Those are not known commands for the retail version of Doom 3. I believe those worked in alpha versions. The recipe above is correct by not including the commands you quote above.
  • Guest · 5 years ago
    Does anyone know the command for the jpeg screenshot?
    I take them and they turn out to be .tga files, which not alot of programs read. And I really dont wanna get a program that converts to jpeg. I know in other games you can put in a command for a jpeg shot, but for this one I cant find it, does anyone know?
  • MickeyMouse · 5 years ago
    <ul id="quote"><h6>Guest wrote:</h6>Does anyone know the command for the jpeg screenshot?
    I take them and they turn out to be .tga files, which not alot of programs read. And I really dont wanna get a program that converts to jpeg. I know in other games you can put in a command for a jpeg shot, but for this one I cant find it, does anyone know?</ul>

    No jpg screenshots. It's either conversion or nothin'
  • psyFungi · 5 years ago
    Anyone know how I could create a script to automate doing the timedemo at different settings and record the FPS?

    I want to get frame rates with different combinations of Quality / Resolution / Anisotropic / Antialiasing and see how my system performs.

    Its easy enough doing it manually in the menu & console:
    Set Quality
    Set Resolution
    Set Anisotropic
    Set Antialiasing
    vid_restart
    ...wait...
    timedemo demo1
    ...wait...
    Write down FPS
    [REPEAT] (over and over and over)

    Doom 3 looks not half bad at 640x480, but I've got a P4 3.2, 1Gb and a Radeon 9800 Pro - so I may be able to run it at up to 1280 x 960.

    I thought about testing combinations the 4 quality settings, 5 resolutions, AF at 1 and 8, and AA at 0, 2 and 4. Thats 120 different combinations!

    Would be nice if I could exec a script that:
    1. Set the graphics settings & vid_restart
    2. Ran timedemo (maybe twice)
    3. Dumped the FPS (or even a screen shot)

    The script would be pretty repetitive, but it only needs to be written once. You could kick it off, let it run then gather up the results.

    Then run the whole thing again with a bit over CPU or GPU overclocking, or different BIOS settings.

    Any ideas how I could do this?

    thanx

    psy
  • Dreamtheater · 4 years ago
    How come when I record a Demo then use the "playdemo" command, doom 3 shuts down.. it doesn't play the demo? Nor does the "avidemo" command work... I really wanted to record a demo on avi so I co uld s how my brother what game looks like, but I cant figure it out.. Help :(
  • Anonymous · 4 years ago
    it dont work to open the console :cry: :cry:
  • a · 4 years ago
    aa
  • johndoe6952@classnet.pl · 4 years ago
  • napoleon2085@bigfoot.com · 4 years ago
  • Anonymous · 4 years ago
    HI, I´m tried some commands by using the console in multiplayer mode and they are not functional.. seems that these commands only works in DOOM3 stand alone mode.

    Could someone tell me wich commands are functional in multiplayer mode? Should these commands been executed in the server or in the client.


    Thank u

    Sorry for my bad english.<font color="red"></font>
  • Bob Cheyne · 8 months ago
    The console opens but when I try to type a command it shows different letters. For example if I type HIV it comes out GOD , but I ENTER with no result. Help anyone ?
  • Ion · 6 months ago
    I need help!
    I forgot what's the console button!
    Please HELP ME!
    Please tell me whitch is the button!
    Thanks.